Yea sure here it is: And an Oblivion example I was trying to use for help/style guide. I'm currently redoing my arch thing to be more ruined than it currently is but yea I'll definitely come back to fix those bricks/walls. I've been watching my bro play lots of Uncharted and I'm going to check out Gears PC for extra…
thanks for reply. :) Example 1(metal): If you want a cube mid-iron and aluminum -metalness map: all white -albedo map: how can I split the metals? -glossmap: as you please example2 (non-metal): a cube half wood and plastic -metalness map: all black -albedo map: wood with the texture (without AO) and the plastic? this link…
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
I'll do that! Yeah, even though it's stylized, I really want to bring some realism back in. I'm aiming the overall look towards this piece. The proportions are less extreme in this example, but the texture work is what I envision.
Coming along well! The bump texture is looking a bit too billowy, a bit more like mud than like water. Ocean water usually has sharper peaks and rounded valleys. Here's an example from Dreamscape, an old plugin for 3ds Max. It is getting closer to water, but still looks a bit rubbery. Maybe you can adjust your input noise…
Come on man the guy asked for critique. that doesn't help any. You are looking purely for texture artist work I take it? you need to work on you presentation. i'd like to see the texture sheets as well as an in engine example. and you probably want to get more examples up as five isn't really much to go on. As far as the…
My goal is to get a clean bake for the normal map with few extra gradients, little projection distortion and smooth edges. Something close to example "G", but with the edges in examples "E" or "F" would work just fine. Here are my results being displayed in UDK with their uv's and a small description of the method used. In…
Hey guys, I'm available again for new projects Work with maya, Zbrush, Substance Painter. get in touch! instagram.com/bakecg / https://www.artstation.com/bakecg few examples
Seeing the world as some individual see it might not alwass be meant offensive.. sometimes people are just not aware.. For example: Ever heard of prosopagnosia ?? (..and i'm presuming anything here ) My uncle had a milder form. Which already sometimes leads to arkward moments when for example he ranted about a certain…