Zwebbie: You're getting hung up on examples of limitations. That list was examples. For instance: Don't use the colour grey. That's a limitation. I wasn't specifying them to be cliches individually but just examples of limitations so people were encouraged to draw away from cliches. Paul was right in that something like…
@Wardana Frist of all great progress! You did some solid work there. I think you are onto something with posting the version without ivy. It looks better lack of noise on it creates a focal point that your eye can be drawn to. We are always drawn to contrasts. Not just in light but also in frequency of detail. So you also…
Awesome, thanks for that! @EQ: Thanks a lot for the write up. I realize the examples for the problems of the tessellation method are just that: broken down examples and caveats to look out for. But I'd say that in many cases like the cylinder, you might have set up smoothing groups for the lowpoly anyway and could do a…
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Thanks for the examples!! Right, 24 bits per pixel (bpp) is the same as 8 bits per channel (bpc). It's confusing since some apps don't specify when it's per-channel vs. per-pixel. * 8 bits can mean either 8 bits per channel (3 channels = 16.7 million colors, JPG for example), or 8 bits per pixel (1 channel = only 256…
Well, "shouldn't have modeled" is a bit strong. I was talking more specifically about edges that could be removed. For example, you could remove the edges in red and add the ones in green to keep it all quads/tris. About modeling the circular piece, it all depends on how close it'll be see in game and at what angle. If…
Hi there! I'm looking for an anime / manga styled artist to commission. I'm seeking only high quality art similar to style in the examples below: https://www.pinterest.com/pin/521362094358471973/ https://www.pinterest.com/pin/521362094371292940/ (Disclaimer: I don't own the artwork examples above, I'm just using them as…
Personally I would say to try and make it a bit more focused towards the area of work you would like to go for, and perhaps make a seperate portfolio for say your graphic design and 2D/sketchbook stuff. Also make sure to have sufficient breakdowns of everything, like making sure to include wireframe shots, and examples of…
Need one more option Some times it is usable if I can use Hard Edges/Smooth Groups as guid for Auto cage inside baking program. For example xNormal can bake normal map by using this with option "Use exported normals" and "Average normals" as standart auto cage, but with Handplane now I need separete polygons by hard edge…
Indeed the examples shipped with the tool are very basic and were made a looong time ago using only noises... Here are a few assets I've been working on recently. It's good to keep in mind that noises are not everything and SD allows you to bake maps and edit vector, which is at least as useful. In most of these textures,…