AO in most engines is interpolated based on direct lighting. In UE4 AO does not affect materials in direct lighting, Im not familiar enough with other engines but this is a pretty standard approach. That being said ambient occlusion in general is a fake phenomena we apply to allow materials to have small frequency specific…
Metal is actually pretty easy to do with PBR. Since metals generally reflect almost 100% of light that hits them, you simply need to make your specular color the final color of reflections you'd like to see. For example, you'd want a light pinkish color for clean copper, or a bright desaturated yellow for most types of…
You might consider yourself to be in good company if you are also unknowingly/knowingly idealizing yer ego via yer work. ( depending on your taste in artists ) A lot of famous artists are accused of secretly painting themselves in all their works ( the Mona Lisa among many other DaVinci paintings are accused of being…
In that case the bronze material needs better definition. Try to get more yellow into the specular and increase the strength. The example you gave is not the strongest and most common. Leaning more towards these examples will not confuse the viewer leading to misinterpretation.…
According to a few people at iD they had the grabber in as a fun experiment during development but decided that it was too gimmicky and useless to be put into a serious game. That was long before there was talk about a gravity gun in HL2. Besides, the first gravity gun was long before HL2, a HL mod called Surprise had one,…
[ QUOTE ] We actually have a program that lets you paint on it to "comb" the surface, i'de show some examples but its all NDA stuff, sorry. [/ QUOTE ] So do you have an example then where the direction does change direction? This one looks like it's just following the blurred black and white noise around a horizontal axis…
so i decided to tidy up my scene by appending to a new file. seems to have improved something. Used Blender 5.0 release version( cycles) Some of the textures, like the pavement were saved as SRGB, but were insanely bright in the viewport. Appending to a new file seems to have fixed some of the issues. For example the car…
Thanks EarthQuake I am not trying to diss on Marmoset or dDo I do love them both. I am however creating small scenes at the moment (with UDK & Cryengine) with different ideas for my portfolio and I would like to see some examples. For example single assets I will use marmoset & dDo but I also want to show them inside the…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Take all the following with a grain of salt, but here's my feedback from my short moonlighting career as a lighting artist: Its becoming more common with this generation of game development. It'll probably be even more so in the next generation. It's often not just a 'place and tweak lights' job though, as often you'll be…