next-gen games, not so much. I've played a few games though that have had a good narrative and character development. one example of a next gen game i thought was pretty rad story-wise and character wise, was the latest splinter cell. not a perfect game, and not a totally engrossing story, but I guess with the point of not…
John, your viewpoint, does seem somewhat lacking in actual knowledge of what diagnosed depression means. Which actually can be very dangerous as far as offering advice. You mention how people react when you bring it up. The probelm is your offering this solution without recognizing that everyones is a individual both…
this is not just a max problem but really every 3d app that supports alpha blending unless you do alpha testing (i doubt that you can tell max to do that ) which gives you some ugly hard alpha edges but sorts properly or you build you hair with actual opaque geometry ... which will inevitability give you a stylized look in…
...low poly mesh only using chamfer to make it higher poly... and doing it this way feels soooo wrong and stupid :O.... I like this statement, because it sort of describes a lot of things we have to do to get things to work. For harder edges make an edge loop close to another it creates a tighter transition. Think of subd…
Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop. I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left…
Hi, I would like to try my hand at creating some scenic modelling. Some landscapes with maybe the smallest amount of motion. For example, maybe a Jurassic Park type landscape with some trees moving/rustling with a the sound of a T-Rex in the background, or a Star Wars galactic scene with the odd spacecraft whizzing by and…
Okay. I like Modo. It's one the best modeller I've used. But there is one thing I absolutely cannot stand about it... ...how it handles transparencies in the realtime window. It sucks. So absolutely horribly. If I want to make some low poly trees and bushes, I have to export everything as an .obj, and do all my aligning in…
First of all, sorry for my shitty English, if you guys don't understand a certain sentence just quote that sentence and tell me that you didn't understand what I'm trying to say and I'll do my best in order to phrase it better. Hello Polycount, I'm posting it here because I didn't found any other sub-forum that suits it…
I've been wondering about this, but are there any short movies rendered using real time engines? I'm not talking about traditional machima, where the asset specs are kept relatively close to those of the games that use the engine, but something high(er) poly, with 'actual' animation (by that I mean entirely animated…
I am looking for a modeller and/or animator to help with a small game. There is no money involved but if the game is good enough then all staff members will get a equal cut of any profit made. The person will be responsible for making low-medium polygon models of buildings, vehicles, characters and weapons. All models will…