Hey Allert, Sounds like a bummer. Seems good that Maya recognizes it at all to begin with. How are you testing it out? You say that it doesn't recognize your twiddling, what should happen if it worked? Brief us on how you go from the device editor to when you expect it to modify/transform your object.
Thanks everyone for the encouraging words! I'll be meeting with him soon. I figure the best way is to summarize the huge amount of work I've been doing in the last two weeks alone, then bring up the pay raise that he had already mentioned when the second main coworker of mine put in his 2 week notice.
@monster for the max -> maya direction we use https://www.highend3d.com/maya/script/lockednormals-to-hard-soft-edge-for-maya but the other way round has been a bummer :/ on smaller props this isnt much of a problem, but once you have a few thousand polys at hand you really start thinking "why I'm doing this...?"
Hello! I noticed that in raster renderer when you turn on local diffuse it doesn't work with transmission materials. Is it normal or oversight? Especially bummer if you have skin material applied to the character, everything else gets bounced lights aside from skin and hair parts. I know that ray tracing does the job, but…
Major bummer. Sad to hear the news of all the layoffs recently. 38 Studios is still hiring a ton across all disciplines and we're just a hop skip and a jump south of you guys. So if any of the people you know affected are interested in working State side pass the info along.
Ha ! Bummer ... I suppose I'll try it out just for the sake of looking at it then :) Also, Allods online : http://www.polycount.com/forum/showthread.php?t=74450 On a side note, weren't some PC people working on a Joust3d mod/remake at some point ? I remember the prototype looking pretty cool !
Arrrrg, what a bummer, we were pulling for ya', firecracker. Times like this you gotta watch this video: [ame] http://www.youtube.com/watch?v=uASVzkrEKgs[/ame] It's easy to dwell on this kind of stuff, find the next big thing to work on. You've got a great attitude just keep at it :D
Fix notes for the 511 legacy bugs? Nothing public. The bug fix notes are filled with proprietary data, codenames, and meaningless references. It would all have to be cleaned up before public consumption. If you mean release notes, then yes, they are part of the release and will summarize some of the bug fixes (I think).
Congrats man. Credit mistake is a bummer, but really the important thing here is your name is on a published title. Just wait until you pour a year or more into a project and it ends up in storage somewhere. Though at least they are learning experiences. Do post some screenshots when you get a chance.
i think that creative and constructive positive thinking for a solution is more useful in our situation. thats why i took a bit time to go more into detail about my idea: the current Polycount Monthly Community Competition: over the last months more and more people have been unhappy with the polycount contest. reasons for…