Hi there everyone ! First time here and I have to say I'm a little bit overwhelmed by the stuff you guys and gals do :) Up until now I've only dwelled in modding for C&C Renegade (late Westwood's only FPS in the franchise) and decided I wouldn't want all this experience to go to waste but instead capitalize it, refine it…
Thank you so much guys for all your comments and ideas. Its been a very busy day fixing a few reported bugs, and now I have uploaded version 2.0.1. http://www.polytools3d.com/polyunwrapper/ Whats? - Fixed Crash when opening/closing UVW Editor in Max 2012-2013 - Fixed Crash when Unloading PolyUnwrapper - Fixed bug in…
This looks more complicated then it actually is I'm sure you don't need as quite a step by step but I'll list it out for other people who might visit this thread - Switch your render to Mental Ray. F10 > common tab > Scroll down to Assign Renderer > switch production to Mental Ray. - In the material editor, create a new…
Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
Ok...decided. I'm gonna buy the i5 2500K rig with the 8GB ram and GTX460. It should blow my socks clean off. Will look into using my old machine as a render farm as well. out of interest. What's the best way to plug an old hard drive into a new rig for Data swapping without opening the case and messing about. I don't want…
I've been strugling with it for weeks, but render que on Decal don't do anything, even if game object Decals are at -50 que, they still render above VFX graph decals
So I took a pass at it and haven't really figured it out, but I wanted to share a few discoveries anyway. I'm attempting this in Arnold since that is built into Maya these days. First thing you need to do is set the attributes of the meshes you want to use opacity, under the arnold section, uncheck opaque. If opaque is…
Lighting that works for single shot beauty renders or animation, or lighting that works for a game? 1st, shadow calculation is the number one thing that causes your CPU to choke when rendering. Controlling your shadows is key to keeping render times low. Shadow map does a good job of this. Skylight: In 3dsmax there is a…
Something else to keep in mind is the number of render calls. If you have one object with 3 textures sets (materials), then you'll have 3 render calls. If the object has one atlas texture set, then it's only one render call. Render calls happen in the CPU, so you want reduce the number of render calls. Both types of models…
Hello, I am trying to use Vray RT for production but I am facing somme issues. First, Here is the hardware configuration. * 2x NVidia GTX 780 Ti * RAM 32 Go * CPU Intel Core i7 4770K 3.50 GHz I would like to output a movie in 720p or 1080p. But for the moment I am testing with a simple image output. In my scene I have a…