Hello. Let's say we have a model with two textures assigned to it:
Now imagine this object is an apartment or a tree or something that will be copied several times in a scene and will be used in a game, Also the green texture will be used in some other object,Should this model use one texture 2D (which would be a texture atlas) OR should it use two separate texture 2Ds  as input (as shown in the above image)?  and why?
 
            
Replies
Both types of models are valid and use widely..!