One thing that helps with likeness studies is to post shots with your model right next to your reference photos, same camera angle. This will help people give better critiques on your progress. The lighting seems odd to me, it's black under his brows. This makes it look like you're using a single light source with no…
Guys I don't think this has anything to do with the guys leaving Epic. The sky is not falling. Many of those guys leaving want a change. They have been there forever, are super successful and can take a risk by doing something new and different. No one wants to do the same thing over and over their entire lives. As for…
Where I could composite vector shapes with feathered edges and bitmap fill of albedo textures , then easily replace the fill with normal map or spec for export . Doing pixel grid snap , no sub-pixel blurring. And a spline/brush based scattering those bitmap filled shapes or deforming alternating stripes along the spline.…
Hello everyone, I am a student and currently planning a new portfolio piece. A game environment in UE4. I am currently researching the setting and landscape I want to create. I was wondering if I could create an environment that would enhance / take place in an existing universe like Harry Potter and put it in a…
i dig the style, it looks like you've got a lot of cool work here. I think my main gripe right now is that there is a lot of brown going on, and not much value variation, even the shots with the blue crystals. Introducing some more color variation and a bit more contrast in your lighting would help a lot. Nice level…
Double Fine is currently looking for the following positions. - Senior Environment Artist - Senior VFX Artist - Associate Environment Artist These positions are for a new project, using Unreal Engine 4. Check out the details and apply here: http://www.doublefine.com/jobs
Hi all! I'm currently working on a game taking place in part on an airship, and I've been wondering what's a good way to create high performance, "dynamic" sky environments? My searches have shown skyboxes + skydomes + HDRIs/cubemaps are a typical solid option, but I'm not sure about more in-your-face clouds as well as…
There are some great CSGO skins out there like the Hyper-Beast, I find them the most aesthetically pleasing because of the way the intricate custom paint job informs and exaggerates the silhouette of the weaponry. 70's/80's scifi is a great theme for a weapon skin and my first response was to dig into the cult movies and…