Thanks a lot guys for the comments. I normally use color specular maps. For this project I wanted to use greyscale specular since I'm learning that not all engines use color specular. I would have prefered color specular since I'm not a fan of white highlights (the miniature painter in me just has this thing against using…
TACTICAL | AERIAL | COMBAT Hunting Anubis is a single/multiplayer combat flight sim focusing on near future drone warfare. Currently in a free, open Beta period. Dogfight enemies fully autonomous or remotely manned in the endless fight for the skies of the 21st century. Many features are planned and in production for…
Are you a badass Unity/Unreal programmer? Do you like 90's fighting games? You could be a perfect match. I have secured rights with a major publisher to re-make a beloved (INSANELY) popular franchise. The catch? I need to find a programmer who loves the game in question. All will be revealed with signing of an NDA. You…
The light coming from the glass is too bright, it's like the glass is what's illuminating the scene, not the full moon above. This is made more obvious by the dark night sky you have poking through. Unfortunately, I'm not sure how to fix this. Perhaps research how we see in low light conditions. Look for lighting to be…
Shadow on the white clad guy's back under the half cape does not change. Nor do the shadows under his shoulder pads even when the right one goes vertical at the end of the move. Shadows do move on the flowing cloth. Also in the lower gif the shadow and light on the ear appear constant while the face does change. Hair is…
@Argent Thanks! It´s not easy to light this scene with a single IBL sky. I have a very dark sky right now with just a few bright spots. It´s doing pretty good job for sort of ambient light and give some nice reflections. I however would like to have a local IBL that will affect on a small part of the scene and not for all.…
Okay so after a while of starting and scrapping ideas among myself I've decided on a piece. Using symbolism of the Lion and Falcon I want to incorporate that into a civilization. A civilization where they divide people into houses or factions which share a characteristic of either the Lion or the Falcon. Each family's…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Wow this came along fast. This is looking good, and I know you say you're done; but, depending on the time you have and what you're currently up to, I'd totally revisit this and try to push it further some more (sorry if this comes across too harsh or inconsiderate - I think this is shaping up really nice - I'm just typing…
Alright, I changed the title. It is officially no longer in scotland. Its just an old home on a hill somewhere in europe. The purpose of this piece is just to create a pretty picture, not do anything location accurate. -Edit, I tried to change the title and it didnt let me :P- tda, I think you might be right. Previously…