did you see the example pic? exploding over a trench. or shooting through a window and exploding inside. doesn't look like it'll be a direct hit type of weapon but more of a splash damage round. Hits more targets that might not be kills, but good enough to take a person out of the fight and require another combatant to aid…
Well, If you are gonna make him nordic, he better wear more clothes. Warrior or not, he will get cold and if he doesn't cover himself up somewhat. What you can do to reveal his muscular physique (as Kratos usually is seen!) is to rip some clothes off, like they've been damaged in battle. But please don't go the road of fur…
the only way i can see peter dying, is if he falls and slams his head on the ground. it was already established he can't regenerate if his brain is damaged. did he ever come into contact with linderman by the way? if so he would be able to heal others too (but not ressurect, according to the graphic novels). arg, i wanna…
Looks great! I would suggest turning off depth of field. I want to see those details! The wear seems to be very evenly distributed, but I would expect some parts to show more damage/scratches/dirt than others. It is also tough to judge the scale of this. How big would a human be? Some mud splatters on the lower legs might…
Hi! I think currently the scene is swallowed by the fog which reduces readability/composition. Adjusting the lighting so the gate gets captured better would also help the readability, especially the warm lights. You have some cold light complementing those, I think that's good. I understand that you want to have simple…
Hi! Guys, I have been working as a level artist for quiet a while in Canada. But I guess my biggest interested would be creating high poly, detail prop. ^^ I am still pretty green in zbrush. And they always say, it is a best way to learn from the master. So I create an old Damaged Pillar first, using the Riki Baingtons…
hey guys, is there a meetup for this? If not come and find me in the Gears of War 4 booth where we are showing off some awesome single player campaign! Splash Damage are also looking for Environment, Lighting and Tech Artists so please don't hesitate to find me asap! Would love to see your guys portfolios :) p.s I'll let…
Hello, I am working in 3ds max and paint objects by simply assigning texture IDs to faces. But everything seems very repetative. Is there a way to add details like windows or damage? I tried add window with alpha, but the background is black. I use multi/sub-object for textures. I tired vertex paint, but my models are…
Thank you both for taking a look at my scene giving feedback. I do agree with the scale of the doors, I've narrowed them down. I've also made some decals; two which expose the inner layer of the wall and one which is just normal damage. With the pattern trim I made for the moulding I think the decals help break up the…
So happy to finally share this model I made for Poly Haven. This was a real challenge for me to make and a huge learning experience. I really struggle with sculpting and so I put myself to the task of sculpting damage and wear to every surface on the asset and then relying on that to create some of the elements in the…