Hello, I'd like to ask you why uv packers are so stupid and treat uv islands as convexes? I've tested: -3ds max packer -uv-packer -xray unwrap -polyunwrapper and all of them worked similar. Check out this screen from the official uv-packer website: Is there any better plugin\script that can handle packing of uv's?
The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Thanks for organising the contest - it was great fun and though I've not hit the deadline it was good to have a tight focus on a personal work and I really enjoyed the process. The work created has been really really impressive, and in addition it's great to see some less experienced folks participating and working through…
I am trying to figure out is this "more details create superior results" is what players want really. They IMO often misinterpret their own impression. Like all that talks of lighting on games forums while all the games have mostly same lighting for pretty a while already. The difference is only what can accept dynamic…
Hi everyone, I'm a beginner in the field of creating game-ready weapons, and I know there are many others like me trying to figure out the right and efficient workflow for making weapons suitable for use in engines like Unity or Unreal. As you know, creating a game-ready asset involves several steps — modeling (High \…
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Hey Stormfreek! Character art is a daunting task to be sure, but very rewarding! I'm no expert on the matter, but you are off to a great start man! Don't be afraid of those ears, get in there with clay/standard and do them up proper! I can't overstate this enough, and I have/had the same problem, USE REFERENCE! Everyone…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
Hello everyone, and a happy new year 2024 ! Those assets you all have been making are looking really great ! Here's my contribution to the Subway environment : For this one, I decided to leave my comfort zone and go back to UE4 after a long period of sticking with Unity. So, more than just creating models, I also wanted to…
Was trying my ass of to script this but it is such a pain that I decided to just use a macro. Many of you might know it but it is very fast and silent (zero interaction). #LXMacro# scene.saveAs "H:/" fbx true H:/ is the location of your choice. Mine is H:/UE4 Game Dev/TESTERS/Content/Geometry/Meshes_tmp/" Only con is…