Hello everyone, am having issue in stretching my UV map, the tool works fine when i start pelt but relaxing the maps makes it looks un-clean!! it goes worst sometimes where all edges goes overlapping . is it an issue in setting ? i attached image of how it looks like. i also have another issue when i work from my cintiq…
Barajoun Entertainment is looking for the Lead Lighting TDto join our feature film team in Dubai. Duties & Responsibilities · Work with the Director to establish and achieve the desired lighting for the feature film · To work with producer to meet production schedule. · Create master scene lighting for feature film. ·…
I was moving myself from Max to Blender because I didn't want to pay for Max, I have free non-commercial Maya but I would rather pay for Max or learn something new than subject myself to that shit outside of the office. Anyway, I tried loads of the plugins and tools, endured the rabid evangelism and atrocious tutorials on…
Unfortunately I've run into 3 different bugs that prevent morphs working from Max. It can be any of these issues. 1. FBX (from Max) doesn't support morph animation in Animation Takes (ie Clips). The Game Exporter uses takes, so the workaround is to export manually through the file menu instead. Change the Exporter to the…
@gnoop Yeah it's a cycle. Blender have been catching up Max for more than 10 years. Now it could be the contrary. Back in 2008-2010 i wanted to quit 3DSMAX too because all remaining usefull things i did inside it was modeling. But than came some really nice plugins that are now part of max like Textools, StateSets,…
Yeah I wouldn't use it for final images anyways but it's definitely useful while working on stuff. I think you can get those edges to pop as expected with a better cubemap & making the edges less glossy in the roughness map. I'm planning on putting together a tutorial series on how to efficiently leverage…
Yes, sorry for the delay. It turns out that I have a rig which needs to be added to these character models. Only 1 character needs extra bones that this rig does not have already (so I'm looking for those to be created in addition to these rigs fitted to the character models). To clarify a little more, APEX Cloth is…
Impressive for your first model! Pretty much what ToTheWorld said is where you should start. But to further his comment you can get all of autodesk's products for free on an individual licence. That includes Maya, Mudbox (Zbrush type program for sculpting), 3ds Max, etc. Find one that you want to stick with and just follow…
Modeling methods and techniques are largely the same no matter what program you are using. The only thing that changes are what the tools are called and where the buttons for them are. Even tutorials from a different program than the one you are using can teach you tips and tricks that universally apply. One of my…
Nowadays I never export objects with keyframes. I only export objects that use position and rotation constraints. I think Autodesk hasn't fixed it because it works between DCC apps and game engines like Unreal and Unity let you crop frames. So there is no mass of people speaking out about the problem. I have our animation…