Ott- There are still design aspects that need to be attended to and then ill post my work so you guys can crit it. This thread is for the site, not for the layout design of my work at the moment. I totally see where you are coming from with the portfolio page layouts but there will be another thread for that type of stuff.…
mm ok I see it's uses, I rarely add bits to existing meshes. And I just tested it again, it didnt crash, took about 45 secs to normalize my 25k mesh. I just tried to undo it, wow it sounded like my pc was dying :p For some reason undoing it takes a lot more effort than doing it. I let it choke for about 2 mins before I…
Wait a minute, you're talking something completely different. Universal health care means everyone gets coverage. Universal health care doesn't mean the federal government forces independent doctors to close and merge into group clinics. Socialized financing can have some success in America, we already have a history of…
https://polycount.com/discussion/comment/2794716/#Comment_2794716 here, I just figured out a good way to do it. this thread shows several ways to do it, but, the last way I just did it, is superior to every other way I've tried. I also explained WHY spheres are such trouble and WHY they have to be done a certain way to…
I've been silent for way too long. I just moved out of New York City. It's been a hell of a five years, and I'm happy to move on. I just don't know where to yet. More on that later. For now, let's compile everything I've learned over the last three weeks. You gotta let a story write itself, same way you gotta let a picture…
Please do NOT take my post as an arrogant bragging thing; I can't emphasize how much I want this to be helpful and not seen as bragging. With the disclaimer stated here, I'll continue. I'm 26, I've been coming to Polycount for about 14 years, really working on my 3D and texture skills for about 11, and as of last Friday I…
Here is what I think of a weekly check in system and why I think it will help. It's not a cure-all but it does go a long way in fixing some of the core problems and bottle necks of the contest. I wouldn't be so quick to dismiss these problems and bottle necks if they aren't addressed they will continue to fester and piss…
Hey Everyone. I'm in the process of making a game for school called "Deluge". It's a survival Horror game where you're scuba diving.. Officially you're there to collect some rare species of worm, which may contain some amazing cancer cure, or something. But things start getting scary. There are all sorts of ruins down…
I just started messing around with hand painted textures for the first time, and while I'm not terribly happy with most of my results thus far, I'm definitely enjoying it. Up till now I've been primarily a high poly, hard surface modeler and it's kind of a nice change. So I'm just going to use this thread to keep track of…
Hello! I'm looking for someone to complete a relatively simple task. In my game I currently have smears on weapon slashes done by animating bones on the sword mesh. This looks fairly decent for the type of stylized game I'm making, similar to the practices in Guilty Gear Xrd. You can see our setup here: However, we want to…