real nice work u got there. id have suggested to make a few black elements more black.. just to get some contrasty areas in there. kneepads for example or gloves
for me its movies soundtracks (danny elfman, american beauty score for example), chillout mixes of classic music like mozart, chopin etc but also rammstein, system etc.
Falls right in line with FCS stuff. I agree about the worn look. Here is a good example of a vehicle that looks worn but not messy: http://www.scottduquette.com/tmp/tank_terran_missiletank_comp_01.jpg
In the last example, it depends on the thing you are building. If your building was a 21st century concrete and steel building, then hell yeah, snap away. If it was a 3rd centrury cottage, then make it uneven.
That's fun! I prefer the first one. I dont think the orthographic concept survived the transition though. The proportions aren't working for me. The flat shoulders and long arms for example.
yep, extremely buggy (for example, you see how theres 2 copies of francis?) It is REALLY fun leaping around as a hunter. Reminds me of the old days playing AVP2.
Back on track - I read an awesome example of the AI at work here: http://www.shacknews.com/ja.zz?id=11880251 Don't worry about the 'spoiler' text - there's nothing remotely spoilery in there.
Hi, looking for someone to model Demencia (from Villainous) hood (example). Looking for something that can fit with this style. Doesn't need to be too detailed but not too simplified either. I need to have it as an .obj format. DM me if you're interested.
hey @coolguyslims Do you know that there is already a node in Unreal that does a world aligned blend for you? It's called "worldAlignedBlend" It looks like this: And the neat thing is that this node is just a connection of other nodes. So if you want to see how it works you can double click on it and see inside it. For…