Depends on the level of detail needed. Sometimes you might just use the same texture tiled differently. or You can have custom decals for that. Here's an example from Vincent Derozier: https://www.artstation.com/artwork/20xea
Here's the formula: METERS X PIXEL PER METER divided by TEXTURE RESOLUTION = TILING VALUE So, for example let's say you have a 2m2 wall and a 512 texture: 2 X 1024 / 512 = 4
Word. What happens for example IF you're client wants you to send the .max file and they use and have a commercial license? Factor in your rental cost when quoting and if you have to use an AD product. :thumbup:
old topic, but i have the same question, is there a feature in max 2017 that rese,bles Mayas move and sew? like for example if i want to get a grid like shell for a pipe that i flatten mapped before?
The word 'realistic' means different things to different people. Many Dutch students use the word to describe a piece that is pleasing or detailed for example. Just so you know. I don't mean to start a discussion on the term.
nope... a lot of features are taking more time than a year and therefore they are not showing up in this release... there is a lot more goin on behind the scenes... for example ICE (moondust) in softimage took about 3 years to get into a release...
Studios and Clients, that's the problem. The guys at WETA for example, during downtime use Blender, but not for 'real' projects since then many of the other peeps in the pipeline wouldn't know what to do without spending a couple of months in learning everything.
its where different elements overlap, i thought dynamesh would take care of that but it doesn`t somehow, i`ll try to get a visual example up here when i get home tonight
I made an example to you about how you can make the edges on your highpoly more rounded. Its just that you put the support loops further from the supported edge. I hope this help.
O_O uh I just wanted to use it as a reference and game art direction example in my project. anyhow I did played this game and actually liked it for its art and a bit of change from Battlefield / COD.