I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
I did a test not long ago with normal mapping leaves. Don't know if Torque's materials support this kind of effect though. Probably overkill anyhow, unless you get self-shadowing and you don't care about fill rate. http://www.ericchadwick.com/img/tree_light-scattering.html Here's another example that isn't using a fancy…
Hello! I'm just looking for examples of different portfolios because as i've said before, i'm learning as much about 3D as i can, and was thinking of making something for a portfolio piece soon, but i don't know what would be considered good for a portfolio piece because i don't want to throw some shitty portfolio piece…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
http://simonschreibt.de/gat/renderhell/ This is really cool and very helpful to the less techie artists. animated visual examples of render calls, and how all this data moves through the game... click on the "open this book" links to see all the jucy goodness.
All of those are extremely low poly examples and I'm not really sure the lessons they teach translate to the games we make today (with the exception of AP's examples at the top). A lot more can be done with helper joints and more advanced weighting then just two bones and on or off weighting. I like Ancient Pigs joint…
Does it specifically have to be artists? I'm always telling people that the art industry shouldn't be looked at as a vacuum. Any career built around hard work has the same outcome of how successful you can be. For example, consider the man who popularized McDonalds (Ray Kroc) was selling milkshake machines at the age of…
Hello Polycounters, I haven't posted for a very long time, but I finally have a question (that I can't find answers for) that needs your attention and expertise :) I'm going to take on some lighting workflow responsibilities for the first time since 2005 and lighting tech has changed significantly since then, so much so…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…