Yeah cool, I think this makes a MASSIVE difference. If you've got 10ish years experience working with 3d art, that is a huge plus. Now you've just gotta put in the time and effort to get your work up to an industry level, and make some connections. Polycount is an excellent place to do both. My best advice to you is: Post,…
Shit ton of text to read through (which I'm not going to read) but I'm really confused as to what this chicks plan is. Presumably she has no game development experience and she wants to make a game (as if making a shitty game isn't hard enough) that some how empowers women (what ever that means) all because she doesn't…
Look at the back of the box, can you do that with the same resources your probably at least ''staff level'' for that company at the time they were creating that game. :) Look at peoples work here on polycount and go check portfolios and then see if there is information for what position they have, what kind of work…
Ha ha, pretty cool man (colbert report... nice). the first couple characters you have there that are textured look pretty solid man, I think your portfolio will be much stronger if you have more completed work like that. But everything else (from the character side) seems like it is lacking some final polish, nothing…
I would echo that. As I was looking over your site, I felt like I had to dig through a lot just to find your best work, the format was not very inviting at all. You should definitely take time to design your site in such a way that your BEST work is clearly and professionally presented. You want to narrow it down to your…
i don't understand the negativity hawken. they have plenty to show, and more to show than 90% of mod startup projects. The idea is sound, and the concept is more than mod worthy. I do suggest keeping on it, so that it does'nt disband as that is the major reason why mods are looked down upon, and i suppose I can understand…
Greetings! I'm a general modeler/animator, with experience in the industry and with developing an indie game or two myself; prior works of mine are: - Acro Storm: https://store.steampowered.com/app/546610/Acro_Storm/ which I did game design, animation, and some VFX for. - Destiny 2: The Witch…
Company- Trash Panda Game's Project Name- Project:1942 Genre- MMO/FPS Style- Low Poly Engine- Unity We are looking for the following: - 1x Level Designer Experience in Unity Placement Environments Landscape Pluses Lighting Interior Design Modular Buildings What we expect: - Age 18 or older. - A portfolio showcasing…
Thank you for your answer! By "tame" do you mean they are too still, they could be presented in more dynamic poses? And by "silhouettes" you mean drawings in first or second sheet? I'm not sure where could I implement your advice. Are these black thumbnails good and I should work on making 6 chosen ones more interesting?…
(Update 2): https://polycount.com/discussion/234168/wip-advice-water-temple-ue5-update-2#latest (Update 1): https://polycount.com/discussion/234035/wip-advice-water-temple-ue5#latest Here's a new update for my Water Temple environment project. It's been a while since my last update. Recently becoming a father has pulled…