I recently started using MAYA and am new to it with my knowledge limited to only the modeling part. I created a scene using basic modeling but the problem is that file size is to big for objects modeled. The scene represents a Class room which should of fairly low size as compared to whopping 92 MB !! in size. Key points:…
@Noren Unfortunately Cache files will not be imported into Unity, without a 3rd party tool. I have found a post on Autodesks Forums with a max file using bones as you suggested, which seems to work pretty well. I hope I can use it as reference.…
CLIENT: ALEX PROJECT: 3D CHARACTER RIGGING CATEGORY: 3D DEVELOPMENT Rigging is Build
a control structure for items that need movement, like characters, so 3D Character Animators
can bring them to life in the game. Specifically,
Character Rigging Service
refers to the process of creating the bone structure of a 3D model.…
Thanks for the quick reply! I'm using Max2011, and I dont know if the legs are in FK mode, but all I've done to create the rig is: 1.Create a pelvis/hub, 2. Create the two legs. This is as far as I can get because the problem makes it pointless going any further. All the settings should be at their defaults, but I have…
I use a 22 inch monitor but find that I need more space with Max when having multiple viewports up on screen. This is just a thought but, is it a lot easier nicer working on a big monitor like, maybe 26+? I'm pretty certain it's a no, but is there a way to separate a viewport so that you can put different viewports across…
Hey, I know there are a bunch of Digital Extremes people here, as well as quite a few people around Ontario so I figured I'd ask. Anyone from polycount attending DIG this year? We'll be there and have a booth in the small developers area of DIGx to show off our app which has been kept pretty quiet.:poly136:
1.3k for my machine: evga nvidia 9800 GT 1 gb (get the akimbo or another card with hdmi out instead of svideo/component) evga nforce 780i ftw intel core2quad q9300 4 gigs ram @ 2x2048 corsair xmsII ddr2 (I'll go to 8 when I save another 300$ for ram and a 64bit os) segate 1 TB sata drive corsair 750 W power supply to feed…
So here is a big bruiser type of monster concept I have been wanting to do for a while now. Was alot of fun to work on. Got some sci fi incoming soon...
I wouldn't call it bad, it definately works out fine in the game, feels like it is based around timing alot, since blocking is a big part of it, and enemies will block too, so you're blocking and waiting for the right time to strike. I haven't tried anything but sword/shield combo though.
For short films or series I think engines or machinima style of filmmaking is great, like for episodic series where heavy re-use of background or sets is not a big deal (e.g. Big Bang Theory). For non-interactive feature length film I think it's still cost effective and more efficient to do it with the usual cg tools…