hey shadowking, I understand the frustration man. I spent almost five years between jobs after graduating college before I got my first studio game job. It's definitely something where if you stay passionate about it, you'll keep making better art. As everyone here has said your portfolio is spread thin and could…
So I want to get into the fun world of digital landscape painting as it seems to be a perfect edition to modeling and texturing for an environment artist. My 2D painting skills are very weak. I find painting so different from creating a texture even though they seem to go hand and hand. The problem is I have been having a…
Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
Online 3D-models viewer editor.alternativaplatform.com has been released by AlternativaPlatform company . Viewer supports 3DS format, as well as the added ability to export the scene in the A3D and view the model animation. The Online viewer solves demonstration and applicative tasks. On the one hand, it generates an…
I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
--Does my sim work really count as vis? I guess it's somewhere in between. The main goal here seems to be the training, realistic measures and gear and not pretty visuals and atmosphere and all of that on a budget. Most people will understand this, but not necessarily everyone. On the other hand it shows you are familiar…
That looks pretty cool! I haven't got an iPad to hand but looks like it should be fun for the target audience. Graphically there are some small tweaks I'd make like a little bit of darkening around the edges of the bath due to light being occluded by the walls but I don't think that matters hugely for a kid's game where…
He's going to need some articulation at the hips and elbows. For a character that low poly, I'd consider making him at least partly segmented - make the legs seperate objects, for instance, so you don't need to spend a bunch of polys making the area there deform nicely. There are a few places, notably hands and feet where…
imho you're still pushing the color saturation of your lighting too hard. On the one hand it's unifying all the different elements together. On the other hand I think it's all being lost in a mush of yellow. Take a look at your concept again or your own screenshot from before. With the concept the lighting is fairly…
Just because the point isn't viewed on screen, that doesn't mean it's gone or never will be displayed. All of those points have to be stored some place, if its not sitting in the CPU then its in RAM or on a disc or on a hard drive. Even if you come up with quick way to sort all of those points and only display a handful…