Hello everyone! I've been working on a portfolio lately and I'd love to get some early feedback on layout etc. The website is undergoing constant changes and many of the pages aren't completed, but I'll slowly expand it with more content. http://maurorobertvos.wix.com/portfolio Currently the home page defaults to recent…
Hi all, we're a small Indie Game Studios try to promoting our proprietary 3D Engine http://www.breakinglass.com we're preparing a small demo of a FPS game, set in an alien colony. we're looking for freelance artist/level deisgner who'll work on the demo level. send your CV/portfolio to info@breakinglass.com best regards
So i'm importing my mesh from Zbrush to MD and whenever i simulate the cloth, it always push up towards the top torso. I imported another model I've done before and that was working fine so it's obviously the mesh that's the problem but i don't know what :S I've tried Zremeshing it again still didn't work.
Hey everyone just entered today and i am ready to have fun. So far i see alot of great stuff in here so lets rock and have fun. Here is a peek of what i am working on i will get more in-dept as time goes on! I wish everyone GOOOD LUCK & HAVE SOME FUN!
With great passion and creativity I can offer you storyboards, concept art, matte paintings and illustrations for film, games, advertising and related industries. I handle projects with great care and discretion. www.florie-ink.com Please get in touch if I can be of service or if you're interested in hiring me. Contact me…
Hi everyone, My name is Anthony and I create this topic to share my work with you and to discuss about it and others things related to it. For this first post, I would like to share my last creation. I created my own version of the goddess Artemis in photoshop. See you next time with new creation ! And have fun !
Just an idea I had for a sweet background painting I want to commit some time to. The idea is basically the coast of a very hot/humid country. Probably mexico or something, but there are these small clusters of a village here and there, and for every village they have a couple ship ports for landings. Visitors and such.…
The option to open reference in context seems very useful, I can see the option when right clicking a node that I've created/exposed and put into another sub-graph, but it's always grayed out. Anyone know how to make this properly?
Hi all, we're a small Indie Game Studios try to promoting our proprietary 3D Engine http://www.breakinglass.com we're preparing a small demo of a FPS game, set in an alien colony. we're looking for freelance artist/level deisgner who'll work on the demo level. send your CV/portfolio to info@breakinglass.com best regards