Hi everyone! I'm very excited to share with you all that the Species Beta Test is here!! What is Species? Species is an exciting new character plugin for Maya 2023 or later. With it, you can model and rig any type of character or creature from scratch, simply by defining its points of articulation. We're developing the…
haha i'm super stoked for this movie as well.. a few co workers and I were discussing the amazing casting and how no one movie will be able to house all the badassery. Secondly all that bad assery needs an insane villain. Better be christopher walken. - thats all I'm sayin'.
I have been using UDK for a while now, but I have never been able to get crisp shadows when building a scene. I have followed all sorts of tutorials on how to do this and they all say the same thing. Hourences basically says to, "Use lightmaps, and increase the lightmap resolution." I have done this for all of my static…
There's really no need to export all assets separately, you should just be able to export everything as an fbx. You might want to have separate files for animations, but unless this is required for a specific purpose i usually just keep it all together in one file. As for the weapon group, that should be exported…
I had the same problem so I know how unfair it feels =\ One thing you want to do is to enable 3GB switch, since apps won't be able to use more than 2GB otherwise. For instance, I had mental ray run out of memory and crash even though there was more than 1gb available, according to task manager, but then after that 3gb…
[ QUOTE ] those buttons are all I use to move the cam in max, middle mouse: grab and move view up/down left/right ctrl+alt+middle: zoom in/out alt+ middle: rotate shift+rotate/move cam- constrain to first axis you move on are there any other controls you refer to? [/ QUOTE ] Ohh thats why...middle mouse button for all of…
Hey. It's been a while. I've been kinda busy. Where do I even begin...? Well, first thing's first, I redid one of the action illustrations to make its style align with a section of my card game's website. I also managed to make all of the promotional art images for the characters of my card game. I did this for the…
I just built a new rig myself as well after almost 5 years of use on my old p4 3ghz and radeon x800. That was a pretty stable system, but really weak on the rendering/baking side of things. I wanted to make sure I got another one that would be just as stable and offer me the performance boost I needed. I opted for a Q6600…
Hey everyone 👋 I'm Gal, a 3D character artist and asset builder with experience in stylized modeling, concept sketching, and building optimized game-ready assets for real-time engines like Unity & Unreal. 💡 While I work independently, I also lead small-scale teams remotely when needed – so I can either jump in as a…
Hi eveyone, I started learning C.G. one year ago. After consulting various forums, I enrolled on one of the biggest online schools 6 months ago. During these 6 months I have tried several SW programmes. I have also watched a lot of trailer and showreels by C.G. artists and have decided to go into the movie sector.…