Just FYI sliderTime.frame Will give you the frame number without the f at the end. In case you need that. sliderTime.normalized Will give you the percentage of the way through the animation. and... (sliderTime.frame - animationRange.start.frame)/frameRate Will give you the time in seconds through the animation.
1. its a car show my g/f will watch. 2. clarkson is a foo, but he's been reviewing cars for donkeys years 3. lots of short man jokes and best of all its really really biased and unfair!
Fr0gg1e, where did you order your Sager from? I'm hesitent to order straight from Sager since the BBB (Better Business Bureau) gave them an "F" rating (lowest rating for a business over all areas)...
My chick has the book, it is so over the top, in one chapter a girl gets kissed and she faints because it felt so good... WHAT..... THE... F!@&! Stand up for your manlyness and avoid this movie at all costs :P
Whoops, that post backfired (erased my original image). The first pic is me(and WAS my avatar) and the other pic was what JO posted, as he said it LOOKED like me (hurts deep...). When the F will this link get resolved...!!!!??
Serious. They'll either grind it back, or wrap the dev team into another. Either way it would be good to see some of the Soft innovation creep into (certainly) Max... Max, Maya, XSI, F/R, Alienbrain, Mudbox, Cat... serious.
I have an issue with Substrate where anything over the fogged (rough) glass has artifacts around them. Like a glow and the area around doesn't have the rough glass. The more rough the glass surface is, the more the artifacts become larger. Went through a lot of settings and didn't have any luck. Anyone encounter this…
Do you mean the large polygon on the left? We have a Sticky at the top of this section for these kinds of questions: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking
Boy whatever happened to the ringtone business... I recall the ads for this f!"$&§king thing were all over TV all the time. Smartphones may have given us the zombie apocalypse on the streets - but at least those are some quiet zombies.
Im using the normal viewport not the 2.0, i've also turned on the Hardware texture. Shadows are on, but i think i am doing something wrong. Wish there where a tutorial a more indepth tutorial. Cause i seem to f*ck it up =)