The answer to your second question as to if the vertical line has to be perpendicular to the horizon line, yes, if it is in 2 point perspective and following that grid. However, if you're drawing in in 3(+) point perspective then you're vertical lines will converge and if its 5point they will round. Also, keep in mind that…
Thanks for all the great info on motherboards everyone, Since last time I posted a friend recommended I check out this thread on PC powerplay forums which has been very helpful. At this stage I'm most likely going with the motherboard recommended for the $1500 build, the Gigabyte GA-P67A-UD4-B3. However I still have plenty…
Hey Incomitatum, This is an very old thread but since i was googling and found this today, i decided that this should be good as any to make my first "official" post. So What i've learned to do is this... (oddly inverse of what people above have done, but basically the same) (Existing objects) Tonight i successfully…
i just picked up and played through this as well. i thought it was awesome, although a lot of it pissed me off: 1. people in this series don't react in a remotely realistic way. that pisses me off. i dont mind unrealistic content, but if you put humans in a crazy situation they should react to it accordingly. it creates…
Hi, I was trying to learn more about the efficient UV techniques for game models. And that is how I came to know about the importance of edge padding from some earlier posts here. Unfortunately I have already prepared a few game props like furniture, crates and barrels etc. without edge padding. Now I have to recreate…
Official Announcement --- Valve is looking for Dota 2 Workshop contributors who are attending the Dota 2 International Championship! If you are a Dota 2 Workshop contributor attending the International at Key Arena on July 18-21st, and you have shipped items in Dota 2, we would like to offer you a custom Workshop…
Game of the Year, for me, is one of the following: Uncharted 2 - Probably my fave game of the year, and if they don't announce a movie version soon with Nathan Fillion I don't think there will be a power in the verse than can stop me sending them some dirty granny porn hate mail... Batman: Arkham Asylum - Because it just…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…
Hiii, I've been making a board game over the last few months, play testing it with friends once every two weeks, and just wanted to share the current version's rules. Hopefully they make enough sense to where you could try playing it if you were so inclined. I've been using peanut butter wiki ( www.pbwiki.com ) to develop…
This script acts just like the edge Connect button on an editable poly object, but it will also raise of lower the new vert to keep the overall curvature of the object. So if you connected the edges down the length of a cylinder with the normal connect button, you end up with a new edge loop but the cylinder now has a flat…