Hi, for a long time I ask myself some questions about: Why sometimes the brain is a bit stupid and sometimes very smart while looking at computer generated graphics. Maybe you guys have knowledge about the psychology of perception and can help me out with some search-words for Google. EXAMPLE #1…
Ok, im very intrested in game designing. I was wondering, like in this topic - http://boards.polycount.net/showflat.php?Cat=0&Number=195420&an=0&page=0#Post195420 - how do you guys make these characters? Also, what program would i need to attempt this?
I thought I'd share my current WIP. Done start to finish (so far) in 3DC, soon time to export to LightWave for rendering, maybe a little hair. BTW the poly count here is 195,264 or 3,051 with a displacement map.
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…
Here is video where i try to explain the issue. 1. Imported model with UV-s 2. Trying to paint with particle brush but has heavy lag and many particles stay in mid of air. * Model was sculpted in Zbrush * UV-s were done in Unfold 3D (Using UDIM-s) * Basic textures were done in Mari but are not imported to substance I…
EDIT: Sorry. Made another one because this one needed approval and I thought it disappeared forever. My bad! Current WIP: http://polycount.com/discussion/195674/wip-the-search-for-sentience#latest
This is my first post on polycount. I have been checking the site for a few months now. I have recently been working on a Master Shader for holograms in udk, that will allow the artists that use it to create all sorts of crazy holograms. This video shows off the ones that I have created; I hope you like it :)…