Not to dig up a dead horse, but I came across this thread in a search for this topic. Here are a few Maxscripts to use for tri-to-quad conversion: http://www.scriptspot.com/3ds-max/scripts/quadrangulate http://www.scriptspot.com/3ds-max/scripts/quadrifyall
Thanks guys! I still use script that Joshua Posted. Been using it for years. While using it on my latest piece, it just struck me as odd that I'm still using a script originally made for Max 4 - BoBo
But my original reference mesh doesnt exist anymore so its not a matter of finding where it is. As for scriptspot I found someone asking for a solution for it too! http://www.scriptspot.com/forums/3ds-max/scripts-wanted/clone-reference-script
Oh yes I've used that script however I've noticed that it has problems with continuing quads. Good example would be a plank. Try creating a single plank with beveled edges. Then add a couple of edge loops. Then try the script again.
check out: 3ds clean scripts: http://boards.polycount.net/showthread.php?t=63739&highlight=3ds+clean even though its aimed for max2009 you should be able to get out the batch scripts and maxscripts needed to tweak things.
Maybe there is some script (and I could make a shortkey) that allows to save PSD to TGA (with the same name) by one click (F1 or sthg)? I had such script 2-3 years ago but I've lost it :( It was very very useful.
Does anyone know of a plugin or script that could write bone rotation from every key-frame of an animation into a .txt file? If not does anyone know how hard it would be? I'm not great at scripting so I'd probably hire someone, but I'd like to know if it's at least feasible.
Hi, is there a script or something who does the same thing as Topogun does ? A conform geometry ferature ? I know there is a similar script for maya but I didn't find anything for max. I tried the conform modifier, but it doesn't seems to work like Topogun do. Any hint on this ?
Hey guys I made a quick script for switching renderers, from Scanline to MentalRay vise versa, with an AO mode for Scanline. Hope you guys can get some use out of it. http://www.scriptspot.com/3ds-max/scripts/scanline-mentalray-switcher-ao
Ninja UV (formerly KAM mapper). http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 it costs $25 now, but it is a great script, and the author is always adding cool new features.