I love your modeling work but I will reiterate what StrangeFate said. There seems to be no focus at all. The main issue as I see it is that there are too many points of light. It distracts my eyes and actually confuses me a bit. The lights on all the crates are reeeealy distracting. If you don't want to get rid of their…
Personally I would got for what you enjoy, not what you feel you should be modelling. If you have a real passion for Urban stuff for example just go with it. nothing worse that modelling stuff you don't enjoy( though it is sometimes necessary i guess)
I am sorry for my post. It does a bit too much harsh probably. Substance definitely deserve some credit for sure for trying to make new generation of texture tools and they did succeed in that. I use their products every day after all. All other alternatives are worse, no doubt. It's just me feeling frustration with their…
Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…
Your portfolio really doesn't have a focus at the moment - a few pieces in several different media. You should think about what you'd like to do and focus the portfolio. I don't know the requirements or coursework for your college(s) of choice, but what they generally want in a student is passion. For your 3D models,…
BIG OOOOOOOL' UPDATE! http://crazyferretstudios.com/public/PhysicallyBasedLighting_v1_03.upk Have just put in a basic layering system! you can now have four different material layers which can be defined in the following ways! - Albedo Colour: choose your materials base albedo. use texture on/off set to 0. - Albedo…
haha yeh! but decided to put a pause on the painting. I don't feel like i'm learning anything from it and having a hard time making any progress with it because of my lack of knowledge. I need to go back to basics and also I need to reread that androidarts tut. These are just some of my notes I have no idea if they are…
1 - The argument is that these kind of pieces (black men as thugs, asian men as Yakuza, women with scratches as 'abused' women, should be avoided because you "don't know who you'll offend". What are the chances that a person will be offended by an asian being portrayed as Yakuza? Almost none. Maybe sub %.05 of people would…
ive been using max (last 3dsmax 2014) 3 years and migrating into maya 2016 almost 1 years, (now still using maya 2016) so its rather MAX2014 with MAYA2016 review. :expressionless: here are my review for modeling workflow between them modelling TOOL > i would say that the only thing that maya good is its hot menu and hot…
Good question Jacky. As you see, you need to explicitly provide code for every additional light, it adds performance cost, and if you want to optimize in case there are fewer lights, you get branching as an additional issue: doing IF's in shaders is not as straightforward as regular cpu code, shaders are meant for the GPU…