I'd say the first ones definitely look like concept pieces, and work well. The last one that you posted looks a little more like a polished render but honestly I like it the most. Might just be that I like the design the best :P but I think they all work well especially as concepts. Only critique would be that these look…
Nice work! These are the main things that stuck out to me: - Feet: I'd try holding them on the ground for 1 more frame to get a good extended push-off pose. Right now it feels a bit floaty because that push-off isn't earned. - Hat: Are there any more controls towards the tip you can use to get a more complex shape? It'd be…
I think the one thing that I am noticing here is that I have no idea what the sense of scale is for this model. If it is smaller include some landmark elements that the viewer can quickly relate to its size, and if it's larger than a human, throw in a character so that we can see how big it is supposed to be. I really like…
So, this is what I have working on in SP2 right now. Notice the Visor is semi-transparent, has details like bumps, cracks and scrathes. And this is me matching the textures in Toolbag 3. Before throwing in the transparency. So far so good.... Then comes the Transparency. I use Additive for it. Most of the details disappear…
Hey I need some pointers on how to build eyes for a dragon like creature. Im not sure if its just not translating in my head but I am not sure how to form the eye socket around the eye or if I need to change the eyeball shape or both. The first two images is where I am currently at, the last is the concept Im working off…
the tool he uses at 11 mins or so with the tube and chain link.. is there something in max like that? I usually use the spacing tool on a line, but it'd be nice to be able to grab the points of a line and edit the attached mesh with it.
Hello everyone ! This is my first post here :) I just started a personnal project for my upcoming portfolio in order not to have only schoolwork. So I decided to learn the UDK Landscape system and fill the map with assets and foliage. The map is inspired by Tolkien's description of Arnor, one of the northernmost kingdoms…
Kinda related and because I knew my name would come up in this thread, this is the only time Im going to say anything like this here: I read most of the stuff from the OP and I see those as personally way over the line, disgusting etc - I can't believe some of them, because they are so far over the line I couldnt fathom…
You're a brave person making edits like that and relying on an ancient tool that will probably stop working in a release or two. Storing the skin data in channels is a dicey operation, especially if you plan to heavily edit the mesh. I wouldn't be surprised if it explodes on you at some point in the future. Usually you use…
I'm making a model of real world track and I'm having problem with modeling railing. I made one segment of railing, like this: Model by itself is great and could be bended at several angles to create modular set. But this track that I'm making is not flat and straight at all and making railing using modular set is just not…