lookin forward to buying it, especially after doublefine came to my college a month or so back, got to talk with the about the production process for the game and saw a lot of the artwork for it.
Hello Everyone, We are a team of two (C# Game-play Programmer, Cinematic Designer/Generalist) working on an independent cinematic story driven game. Currently we are focusing on prototyping the core features of the game in a short playable level, for which we really need to find [b]someone that could take care of rigging…
Job description: https://jobs.recooty.com/gear-inc/game-product-manager-hanoi- Hi, we’re looking for a passionate and talented Game Product Manager to join our mobile game studio in Hanoi, Vietnam. As the Game Product Manager, you will drive the roadmap and product vision of the game in collaboration with the rest of the…
This is an indie game I was develouping about 3-4 years ago before my tower broke and I ran into some health issues. Had a taste of alot of design aspects making this so I felt it was worth sharing though old and raw (clipping and physics issues). 3D models in max, rigged and animated in blender, game engin is blender with…
Hi, we are an italian team of 3 people, 2 game coders and 1 low poly modeler (that's me). We are developing a game similar to the old Wipeout 2097, and we need an artist to help us to make good environments for the circuits of this game, and the ships to race with... The project is already started and in 2-3 months we will…
Hey so basically I've wondered about this question for a long time. Everyone uses Bink video in there games and it looks like fucking shit. Gears of War 3 looks fine and dandy and then it goes to a prerendered video and looks like compressed artifacted colour noised shit. What is the deal, why do people use this shitty…
Project name: iNterstices Brief description: iNterstices is a multi player puzzle/quest game. Your basic button pushing, lever pulling, riddle solver. The element that will set us apart is the "teamwork" aspect of the later riddles/quest. The team has been around in various incarnations working the concept for over a year…
Hi all! I'm making Kafka, a character from Honkai Star Rail. As you can see below, Star Rail has heavily stylised anime characters. However, for this project I am aiming for a realistic depiction - so almost like someone is cosplaying the character in the real world. The character will be game ready by the end of this. I…
I am looking for talented and exceptional people to join our small but very experienced and creative team here at Snapshot Games. Our first project is Chaos Reborn, a tactical RPG for multiple platforms. I have been working on the design for the game for over a year, and the project has been recently funded on Kickstarter.…
Rockstar is focused on making world class video game entertainment. We have in development some of the most creatively rewarding and challenging projects to be found in any entertainment medium.This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and widely…