ok i have to add my 2 cents to this epic thread: first of this is not something new in uncharted 2 the first uncharted was already using these kind of shaders on .... well .... practically everything. i was thrilled by it back than (still am) and tired to recreate that sort of shader in ut3 with little success i called up…
global proc pressedBtn(string $btnName){ So I have script where I create a set of buttons layout in a Grid Format. The Buttons are created in a for-loop to save time and effort, they are being parented to Gridlayout. remakeUI proc is suppose to recreate just the buttons. So kinda like reset buttons. Unfortunately, right…