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Normal Map and Seams

Hello, I've made a model in Zbrush and I'm trying to render it in 3ds max's Vray using the generated Normal Map from Zbrush.
The problem is where it has UV seams, it seems that the color data changes somehow and this cause some really strange abnormality in the rendering...

I've searched a lot in Google, but no luck.
Also tried to bake the map in xnormal, results almost the same :(

2rdl1s1.jpg

Is there a way to fix this - apart from "hiding" the seams somewhere in the model?

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