Modularity is your friend. Creates less work. The "look as one" problem stems from your tileable textures. Having elements that create solid lines across while repeating will help continue where your texture space is repeating. http://www.thiagoklafke.com/modularenvironments.html Great tutorial showing you how to mix…
You're simply in that weird state where you already know quite a bit of technical things, are being influenced by a highly specific tool that is not "standard practice" (HardOps) ... while also lacking experience to get some perspective on things. A few things : • A HardOps/Boxcutter model can look fantastic, but it will…
Level Designer Do you love creating interesting worlds? Have you got the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is looking for a talented level designer to help…
haha nice round up there dfacto! i guess the main point of this is that "we can do better" at portraying both genders in games. or more to the point, we can do better by not using gender as a tool in games. i think a great example are the uncharted games, there are many times throughout the storyline where Nathan is both…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Hey guys/gals, I know this is already an old post but I thought I would respond with some information. I know my response will come off as bias but I want to give you a quick breakdown of what we are doing at the Dave School for teaching video game art. Warning: Wall of text below. :) My name is Angel Gonzalez and I am the…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
LOL, how many replies, i need to write it down in my calendar XD dabu - ground is one of the last things I'm usually doing, and res is 1024 multiple for few objects on one flat. Thx Tumerboy - thx man, I told ya XD Xenobond - flats and wires I'll post in the end. Thx for the link, but I don;t want to move my arse from…
From what I have notice from your work overall is the is a lack of understanding of the body from a structural level. This lack of knowledge tends to turn into lumps instead of representing what is actually there ( a lot of people do this earlier on). I think it might be worth it for you do some anatomy sculpt where the…