Hboybowen: that's the total amount of tris in the scene, with the highpoly included. the mesh for the finished model is about 6000 tris. still a little high maybe for a ingame mesh?
Hey, I would like to know if there is any way to increase/decrease the amount of pixel it takes to "blur" the borders of the texture. I have seen many textures that also cover the whole image file.
Hi. I cant find any information on how to lower the amount of ambient light in the lighting preset. Im using the night preset and i think the shadow area are to bright. Thanks :)
Pimping please? be brutal, i am not shy. looking for generous amounts of feedback on content. thank you in advance, citizens. all stuff i had a great time making. some other things to come. /stop
Concept art by Long Ouyang: https://www.artstation.com/artwork/VaXxg Rebuilding this ship from scratch for optimisation reasons - trying to reduce the amount of triangles and materials drastically while improving the general look of the ship.