Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…
First of all, dump the custom site and get on Artstation. Schools are notorious for pushing the idea of a custom site but its just unnecessary. Out of the advice you've already been given this is the only bit I agree with... "... learn Unreal and put a bunch of environments together to display environment art and knowledge…
Thank you Muzzoid! Yeah, I get it thou. I sometimes lose the motivation to continue working on a Character Project since it takes so damn long. But I really like seeing my models come to life.
here's what im working on right now. Im mainly wanting feedback about the vines. do they look like vines? if they dont how could i make them look like vines? any other feedback is great too
Hey all, it's been awhile since I've been here, but I've got a new project underway. Just thought I would show you what I have thus far. PLEASE hit me with your most brutal criticisms possible. :P Here's the original posting from my blog: Hello all me friends on the interwebs! It's been a while, hasn't it? The bike project…
Hey this is a great start. The iron looks good so far, but the gold is not reading as metallic. It might help to examine other handpainted examples to see what tricks you could use to make it more like gold or brass. https://www.artstation.com/artwork/1nvobX Also look around for examples of how to hand-paint crystal…
Here is a thread, https://polycount.com/discussion/comment/2705197#Comment_2705197 the quoted comment, the 4th paragraph or so down states possibly why the 3d viewer like site & posting "aren't" selling. that is as far as my feedback goes with all of this.
The final complete model (without decals and floaters) Then I simply bake and assign a material I have already made using material ID, it isn't anything fancy, with some post process that use AO, Curve and Grime maps on top to give it more color variations and realistic detail, it a quick way to get a good texture without…
So who has seen it? For awhile there it looked like it was getting a very limited release here in the Seattle area, but suddenly popped into a bunch more theaters, so I saw it last night. I liked it but definitely a film I'd need to see twice to really get a good opinion on it. Overall I thought the vibe felt a bit weird…
Hi all, I’m Jake, a sound designer & audio engineer from the UK, who graduated last Summer. I currently have no experience with animation & game audio specifically but it’s the path I wish to explore more and I’m confident in my ability to adapt, based on my skill set. I’m looking for animators and game developers who…