Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
I'm the opposite. I've been using Maya forever and just now getting into Max. For your quality of life, I suggest making a custom shelf for your most common modeling tools and actions. This will save you from too many binds and/or digging through menus. You can add any menu item to a custom shelf by pressing ctrl + shift…
Where I work we split up the Tech Art role in two areas of responsibility, Runtime and Tools. Our Runtime TAs are heavily embedded in our engine, focusing on optimization, complex shaders (understanding of HLSL is definitely advantageous) and general problem solving. Our Tools TAs are more focused on ways to make content…
Hi everyone. I would like to show you my latest work, created for the Octane Render Metaverse VR contest. I had the idea to recreate something that I love about Japan, and among other things, one is certainly the beautiful temples and shrines you can find all over the country, and particularly in Kyoto, the city where I…