so i'm working on trying to emulate as much of the UE4 tech paper that was released a little while back. http://www.unrealengine.com/files/downloads/2013SiggraphPresentationsNotes.pdf so far i've gotten the BRDF working, it's really nice, and it works with cubemap blurring. i'll be making a bunch of custom/pre-filtered…
So I've been getting some of the first building set modules into UDK to test how they handle and found that the shadows seem to act a bit odd once they're baked. I've previously worked with lightmaps a bit on basic objects but I've not fully worked with them on more complex ones which is why I'm here asking for a bit of…
It's my first day with ndo2, I'm using Photoshop CS6 and trial wersion of ndo. Naturally I have a fresh new normal map, without any additional layers. I'm making convertion from normal to ndo2 then making new layer and then I convert my selection to new element of normal. Lets say it's some circle bevel. nDo2 then should…
Hi Im having some Normal map issues that has been happening to me for quite sometime now. This is regarding baking normal maps form high poly to low poly. Basically my issue is that most of the time when i bake my normals from high to low poly , some of the details will appear 'slanted'. For example, a screw that's suppose…
Hi all. After years of doing everything from indie games, teaching game development and working on virtual environment productions, I developed a serious itch to go back to my roots and focus on 3d modeling. I'm starting this project in my spare time, inspired by this incredibly wonderful concept of Garing3 Besides looking…
Hello everyone, so going for this radar asset. Did just few design changes from functional point of view, also did a initial look dev of final lighting I would like to use for this. I am kinda inclined toward Russian KV-2 tank as this concept reminds of that bulky tank. My goal is to learn a bit Marvelous Designer for the…
Check this out: https://www.swords-to-plowshares.org/guides/va-character-of-service-determination-an-alternative-to-discharge-review/ I'm sure you've already done your homework. My advice though, if one person doesn't give you the help you need, try another. Nobody knows what the rules really are, and they are always…
This sword is part of something I want to start doing by remaking or re-visualizing older games I used to play when I was younger and try to think about how they might look today :) This sword if from a game I used to play called Spiral Knights and I'm going for an Overwatch stylized PBR look in the end when I get around…
how sharp is too sharp? I'd say what you have now in many edges are too sharp. To be fair I don't think your renders are helping either. You can see for yourself when you bake or if you want try out a little test with a cube. Make one cube with really tight edges and one with softer one>unwrap>bake>then apply normal map…
PHASE 1: Write a script: Place a sphere at each vert. For each edge of the model, place a stick (extrude a circle along the edge). Chop off an amount from the end of each extruded stick so it intersects the spheres by 1 cm or 3/8 inch (this amount will have to be experimented with to find right amount). Do a boolean…