edit: I narrowed it down but not sure if there is any non labor intensive fix. I summarize in 2 minute video here : https://youtu.be/uZaaZScRlPATL:DW is somehow Daz2Maya Bridge holds mesh at different bind pose that HumanIK. Breaks ability to create new blendshapes. Hello, I am having a problem with blendshapes setup. I…
Hi all I am struggling here to create a workflow. Would love some input from anyone. My goal is to have either morph targets or alembic animation data, of a baked cloth simulation that I can use in unreal engine. I know you can do it in-engine but it will lag out for my use case. Essentially I can’t just make the cloth…
Progress as of last post: Original post: This project is to create a 2013 Ford Police Interceptor suited for usage in games like the Forza Horizon series, that includes body, interior, and mechanical components. This means that car will need to be LOD'ed to match the scaling detail used by cars in the Forza games; from the…
Hello everybody, I am currently in the process of getting to know about video games industry because I'm interested in becoming a 3D modeler for video games, still there are some questions I would like to get answered from experienced people who could guide me or explain things more clearly about this industry before…
I use Silo alot for organic modeling, its workflow is extremely well optimised for working quickly, I have had to switch more to max recently though as its simply a better tool for hard surface modeling. to ease the transition i wrote a few scripts to emulate silos modeling flow in max. mainly they composite similar tools…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
Bluepoint Games is looking for a Senior Technical Artist (Maya). In the past we've worked on critically acclaimed projects such as God of War Collection, The Ico & Shadow of the Colossus Collection and Metal Gear Solid HD Collection. We're currently working on a very exciting yet to be announced non-HD remaster project.…
I'm looking for an animator to collaborate on my indie game project Beast Mode: Night of the Werewolf 2. It's the sequel to my game on steam: https://store.steampowered.com/app/655760/ For the sequel, I'm moving away from the goofy premise of the original game, and working on making this a much darker Werewolf title. It…
Team name: No Limits Designs Project name: Destination Brief description: Destination is going to be a 3d MMORPG. The game will be a sandbox game similar to UO, but incorporate raiding, and other long term goals that players can accomplish. The game will be targeted towards a more mature demographic that appreciate…
Hey everyone. I have been working on this game called Bears Can't Drift for quite a while now and it has been through quite a lot since starting. I thought that it would be good to post up a blog on here to show off the game so here it goes. The game originally started out as a game jam with the target being for Ouya.It…