Im making some fan art of this nice simple corridor scene where Poe is thrown in jail on the star destroyer. Its all assembled from 5 modular parts. Here it is in Toolbag2 so far:
This is the final project of the master that I'm studying right now. This project consisted on creating an environment using Unreal. It's suposed to be a part of a DLC for the game "Star Wars Jedi: Fallen Order". This would be the spaceship for a new character on the game a Kaleesh pirate who stole this imperial ship.
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Yes. I think I spent almost 3 years playing exclusively Jedi Knight 2/Jedi Academy mods. I think it's the time for another Star Wars fix. One thing I hope for is that the lasers need to travel across the world before they hit someone, instead of hitting them the moment you pull the trigger. That delay and compensating for…
Hello everyone. This is my first post here and I'm excited to be a part of this community. Here is my model of the Enterprise from Star Trek the Motion Picture. It was built with 3ds Max and rendered with Corona Renderer. These are pics of the completed model, and I will post some "behind the scenes" pics as a sort of…
could i interest anyone in producing a piece of art work for the front page of my star trek fan-fic? i just want a simple picture showing three characters in their respective uniforms with phaser rifles... more details provided to the artist in question...
Heyo! So I made this 3D replica of a Type 2 Phaser from Star Trek.I used 3DS Max, Photoshop, Xnormal, and Quixel Suite to build it. Renders are from Quixel as well. Just thought I'd share and see any feedback on it. :)
Last update: Finished the texturing and the rendering. After seeing the Star Wars trailer I wanted to make a fan art model of the BB8 (new droid). I wanted to challenge myself with this model and get better at making High Poly assets with harder and unique shapes. Most of the line work is cuts into the model, there are…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
I'm very excited that a long time friend of mine, working as a programmer for Spirit AI is on the team behind this event at the London Games Festival. They gave a great talk at GDC this year too. http://games.london/westworld-star-to-face-off-with-real-a-i-at-london-games-festival/ Still tickets left if any London based…