Theres a couple of things i'd love to see tweaked / added eventually, which is something that Torchlight got right(and presumably torchlight 2 will get right) With the way that you replay it via the storyline you end up losing a lot of what the randomization should offer, there are times when zones have at least ~40% of…
There are a few pretty good and capable texture applications on the market currently. They are all focused around similar hand painting workflow mostly inspired by Photoshop and sharing all the same limitations and inconveniences. I don't need one more. I need something focused on new approaches and offering workarounds…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
There's different levels of how procedural you want to be. Minecraft and Corneroids are pretty much as procedural as you get, I think. Then Diablo 3 has difference styles of randomization. Most of their dungeons are a set of hand designed rooms that are randomly linked. While their outside environments are a couple of…
WTF is going on with people? I heard late last night that someone in Alabama went on a shooting spree, then I hear this morning that Germany had a crazy shooter also. Both were spread across large areas. I'm sure they are in no way related, but wtf?! The guy in Alabama: http://abcnews.go.com/US/story?id=7055006&page=1…
Hello fellow Polycounters! I have been sitting on this plugin for a while and I finally got a break to clean it up for you guys. It didn't really fit in with my other plugin so I made it into it's own. Huge thanks to Marcus on the ZBC forums for getting me unstuck a few times. This plugin is basically a very basic array…
as i didn't now how to write the sound of a sheep in english i asked poop to help me out, apperently baaaaaah could be a warcry of a goblin, so i decided to not use it as a threadtitle! however i wanted to to create a thread for my sheep and share the concepts and stuff in one place instead of spread all over the wip…
no offense to you and Jeff, but that doesn't look like grass. Jeff's version is better looking, but not the one he is doing in the video. the overall approach is kinda logical, but not working in this case I think. grass isn't just a plane with patterns. its a three-dimensional structure, which cannot be reproduced just by…
Hey all, I just wanted to get some crits and some exposure on a little project I'm working on. The project is called "Justice Wind" and it is an original IP I made up later in high-school (AKA a long time ago). Back then I was a serious otaku, hence my screen-name which I've never really been able to get rid of.. This…
"The UV´s have much more padding now, but it still has shown the same issues (second image)" Hello, Your problem is related to UVs, but not to padding. And it's not even a problem with the UVs themselves ; you are witnessing (and currently misinterpreting) a rendering error and attibuting it to your normalmap or your UVs…