Right now, while I can see the Hell theme surrounding the gun, I feel like there's a LOT more creative design you can push onto it besides skills, dents, and veins. Just off the top of my head, the more creative but still traditionally Western European conceptions of Hell by artists have been from painters like Wayne…
Howdy, my names Devin Spencer. I'm a Full Sail University student that current focuses on modeling of props and environment, but I've wanted to get into real time visual affects as of recent. I've been struggling to find reliable sources of information and tutorials for Unreal Engine 4 that give a good start-off point to…
Excited to present RUDOLF , A project I started to study the crash bandicoot and spyro universe artstyle! It has been a fun project and lot of learning! Concept by the amazing Nico Saviori Checkout the Artstation Post👇 for Breakdowns and behind the scenes🖼️! 👉 Artstation Link : https://www.artstation.com/artwork/DLbwBn 👈…
No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
I'm working on a project to recreate my own head as photo real as possible. I'm a student so this could go horribly wrong and could become very amusing. C&C is welcomed and encouraged. This will be a learning process for me so any tips on how improve are brilliant. To start with I took some reference photos with a friend.…
No drawings or sketches today, but lots of references! I began thinking on the various non-human details I wanted to incorporate into the Siren's appearance and personality, creating a massive list of creatures that I streamlined into 14 different creatures, not including the central human template. Piranha: The first…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…
Hi everybody! This is my first post here. I'm currently working on this head and helmet highpoly from Overlord the game and I'm looking for some feedback. My goal is to make more up to date version of this character. I think that I'm going in the right direction with it but I'm not really satisified with how pores and…
Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…
“How much will this 3D art cost?” That question always coming up from clients, producers, and even internally on our own projects. So we built an internal calculator to estimate production time and cost for different asset types and quality levels. We originally made it for ourselves only, but figured that other indie…