@throttlekitty I don't remember actively doing a fresh user folder with no custom stuff. What do I need to specifically Google to find that? I've tried older models, but they load just as slowly. Anything around the 1 million mark starts to hurt it, which it shouldn't when I've done this before. Looking into how to really…
Externally Referenced Means you have Assets outside of the Content folder in the UDK install. Anything that is not inside that folder will not be added to a cooked game. This is why you get the error. All Assets used inside UDK MUST be in the folder c:\UDK\UDK-2011-**\UDKGame\Content. Or you will get the Externally…
What makes Blender work in portable mode is the presence of the 'config' folder inside the version folder inside the executable folder. Like this: E:\Blender\blender.exe and E:\Blender\2.79\config\ You need to create that E:\Blender\2.79\config\ folder manually to make it run in portable mode. You can then copy your…
Yah the thing is that it seams a little bit inconsistent on my side. For exemple I had a file saved in a folder under the texture folder (texture/scene/*.tbscene) and all the texture used on ellie are not working BUT the texture for the turntable, wich are located in a completly different folder, way farther away are…
floon That's an interesting one because the information is doubled at the end. In theory it would be enough to have "/charactertyp/textures/master.psd" because that it is a character and a texture is already stated in folder structure. Is there a special reason for you to do it that way? Good point. I'm kind of old school…
Hey Julien, I have some experience with Designer/Painter pipeline. I'll preface this with I am a Material/Environment Artist. I've done a lot of research on the topic and I've described to one of our Tech Artists what I'd like to see in the pipeline and he has implemented the more technical side of things. So I wouldn't be…
Okay, figured out what was wrong. When I installed the new SDK build, I forgot to make an OBJECTS folder under the game folder. So, what I had was: Game>Folder_for_my_Geo Instead my folder hierarchy should have been: Game>Objects>Folder_for_my_geo I realize if you put your geo in a folder other than the OBJECTS folder, it…
I got the same error as @kingtobbe, Error 8000 like him. The folder that i choosed after running the script was the Quixel SUITE EDIT: I tried running on the script folder from quixel and that worked for alphas and brushes and for the materials i selected the materials folder from quixel folder. EDIT2: After finished i…
I had a similiar issue of having some kind of shared content between projects that all my colleagues could use and edit, and my fix was to do the following(windows only): 1. Create a basic engine plugin(without any C++ code) following the guidelines in EPICS own documentation:…
Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…