Hello! I am fairly new to 3D sculpting and I've been experimenting with organic modeling. I am trying to create an asset of a fennec fox, thinking to add the fur later on using xgen or planes. I would really appreciate some feedback on my sculpt and way to make it better since I really want to improve. Thank you very much.…
Hey, i've been working on this sculpt for a while and I think its time to get some feedback on it. Originally it was going to be for the CGHub Warriors comp but as Mudbox absolutely refused to work properly I ended up working on it in ZBrush for a personal project. Its been quite interesting so far, sculpting anatomy in a…
Mouth = 2 inflated sasuages ? ;] Make yourself a base mesh going inside the mouth. Then you can sculpt on it. Sculpting on a flat surface works when you at least know the brushes. Old man looks like he is melting. Use more referance. Muscles, bones, skin. You have to know how it works to be able to sculpt something…
Thanks Stirls! I agree with clicker's notes by you, even though i did all details by hands in this. I rendered these with Keyshot! ============================ Hello guys So here we have more of Quick Sculpts, but now i am calling this Quick Sculpt exercise to "NO MORE", and need to concentrate on other artworks. Here we…
I think one of the most obvious contributors to fish/botox/duck lips is making the upper lip come out harshly from the skin above it. The upper edge or outline of the upper lip is just a drop inward; the skin above flows smoothly to meet it, wherever the fullness of the lip determines it to be. This usually occurs…
I want to get better at modeling faces and aside from pure practice with references I really want to try a course by a professional. I am hesitating between likeness sculpting with Frank Tzeng (charactere artist for the last of us and uncharted and yes, I use Zbrush) andthis book about facial expressions which was…
Thanks always @carvuliero That was my thinking about the rig, i was so hung about about matching the UE mannequin because i thought it was like an 'industry standard' and if i wanted to make game characters, that is the way it should be done... However, I think I finally stumbled on the problem i'm having i think.…
Alright, so I did a little playing around with Sculptris, and was having a pretty decent time sculpting on a triangulated mesh. I noticed that Zbrush's Unified Skins were adding some triangles as well, and they were really not noticable to sculpt with. That led me to trying this, which is sculpting on a decimated mesh.…
So I'm trying to learn character sculpting in Zbrush. I have a lot of experience in 3D but only in environment (mainly vehicle, prop,...) I have done a few character sculpting project but only in a basic level. My knowledge about human anatomy is average.My goal is to become (or at least try to) an expert in character…
Hi Everyone! I thought I decided to do a character sculpt but before I start doing the rest of the hands and work on the feet and head. Although I'm currently still at the very beginning of the sculpt I want to ask if the anatomy is currently on the right track. I don't want to go too far into the sculpt until it's decent…