If that's still about the Apple Mini: you cannot use e-GPUs with the M series machines since there are no drivers and no support for it. A few years earlier when they were still rocking Intel chips Apple was actually selling e-GPUs (Blackmagic AMD-equipped ones). A few years before that you had the choice of hooking up an…
Hey guys, heres some small progress on courier im doing with Darkyo and Jayk. WIP anims for the ground, still need to work on the idle, death and do the idle rare.
More work on the attack. Might cut her going back to idle to focus on the attack, or just make a second idle stance after she shoots. Closeup of Drow. And closeup of the impact:
Using Blizzard-style art as inspiration is good, but using them as primary references without understanding the core concepts behind arms and armour is bad; you'll be copying and incorporating their lack of understanding into your own work without realizing it. In the early 2000's basically nobody knew how armour worked…
I got the same impression as MrNinjutsu. It looks like he was idle, then becomes alert - where the body animation stops and the head suddenly raises. Very cool, just perhaps not idle :D
I put it in Unity and started working on a crappy controller for it. I also made an idle animation. The key to a good idle is subtlety. Also fixed those annoying bendy front legs in the walk animation.
So going from and idle pose -> swing the axe (attack?) -> back to idle? And all this in 20 frames? At what frames per second? Seems awfully fast to me. Even at 24fps that's less than a second.
Hi Polycounters.. Finished the Idle animation for my lowpoly Haunter remake.. Loosely based on the Pokemon Stadium idle animation. Any suggestions on how to improve it? [ame] https://www.youtube.com/watch?v=sHgYYvwgH2A&ab_channel=soronefabrik1[/ame]