Hello everyone! How are you all doing? In my journey of studying stylized female characters I've started working on a witch from an amazing concept by the great artist @rit.aria on instagram. I started it from a sphere to practice the blockout, and I was having a fun until the arms, it was really frustrating to get them…
I use a variation of the dynamesh workflow sometimes, and the one size bevel limitation isn't really accurate. You can do one of 4 things. Do large soft bevels in your 3d package before dynamesh. Do booleans and dynamesh in a few phases with the softest bevels first, and repeating. Break up a model by material and have…
Your Dynamesh resolution is based on the size of your object. Try appending one of ZBrush's primitives to your subtools and see how the size of your model compares (Dynamesh 128 on a Cube3d is about 100K points). Chances are if you are getting really low point counts after dynameshing, your model's scale is too small.
I'm trying to use a picture I found on cgsociety as a reference. I'm still very bad at zbrush so I'll have to ask for some tips unfortunately. I'm trying to use Dynamesh/zremesher. Image 1 These are my results, in my opinion, terrible. But I'd like to know how to make the skin seem stretched and ripping apart like in the…
I wrote a more comprehensive tutorial on this workflow in Technical Talk - www.polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
This is my base mesh @DireWolf: I mean I create base mesh by sphere and then dynamesh for dragging and moving cuz it provides more geometry for me when re-dynamesh. So you mean I should Zremesher before jump into detailing (subdivision)? p/s: Just realize this issue happened on my basemesh too, even if I re-dynamesh it…
ZRemesher is your friend if Dynamesh is giving you garbage geometry. Alternatively, if you're getting a mesh that's too dense from Dynamesh but don't want to lose your detail, duplicate your mesh, turn off Dynamesh, set it to something lower res, then subdivide and project from your duplicated mesh a few times to get all…
I ran into a little weird problem in zBrush while starting to sculpt the axe contest weapon. This is the basic lowpoly model before making it a dynamesh: and this is the model after making it a dynamesh. any suggestion why that happens and how i can resolve this? EDIT: nvm, found out myself. i had vertices floating in…
You will need to up the Dynamesh res to retain the detail. Also, before you dynamesh, duplicate your subtool and project the detail from the original back to your dynamesh to retain the details. If you're new to Zbrush I advise going to Pixologic site and viewing the Zclassroom videos. Or reading the Zbrush docs. Most new…
It doesnt slows down if I work just in zbrush, but if I export the mesh out by any means and import it in to 3d coat and rotate it while I am re-creating the mesh that is over a mil polygon, it will lag for me. GeForce GTX 260 1GHz here, with 6GB, but 2GB is used up by Win 64 so I think I am left with 4 GB. Thats why I…