After receiving a lot of useful feedback I ultimately decided to remove the background entirely and focus only on showing off the character and trying to improve the lighting so it washes out fewer of the details present on the coat the character wears. Anyone wishing for a more in depth look at the character and a…
This is a character I've been working on for a while. Mostly inspired and tried to aim GTA characters as inspiration. Used Blender for only Hair tool plugin which is really helpful for creating exactly what I want in a versatile way. Polycounts -36k for all hair, facial hair, eyebrows and eyelashes(I didn't removed inside…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hi!! I'm Mutua, a passionate and aspiring Character Designer, looking to bring captivating characters and their stories into life. I grew up dangerously obsessed with cartoons, comic books, and animated movies, which I am still passionate about today. I've always had a deep passion for drawing and creating characters with…
Hey everyone, I'm currently working on a knight character inspired by a concept from Christian Villacis, and I wanted to share my progress with you all. I'd love to hear your thoughts or feedback
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Howdy! I’m Aram, a 3D Technical Artist with over 4 years of experience transforming ideas into fully realized 3D experiences. I specialize in creating stylized characters, animating short films, and developing AR/VR applications. Whether you need help bringing your concept art to life or optimizing assets for Unity, I’ve…
Looking for someone to redesign the 4 main characters (I modeled, rigged, and animated the characters myself as prototypes for temporary demo functionality. I want to work with someone for a full redesign of each character, including rigging. I don't need animations) Game is a local 4 player co-op dungeon crawler (like…
i've been studying other game characters recently and I noticed that professional character artist do this method of extracting the eye lids based on what im seeing is that they have a seperate material around the eye (indicated by the white) thats stacked on top of the mesh can someone educate me on why they do this so i…