So I was wondering.. Someone asked me to make a texture pack.. But do you have to be restricted by the 16*16 pixels? It's probably faster work but yeah :P
Well,... that was an easy fix :D thank you! I only tried setting the individual nodes (normal and AO) to 16 bit. Setting the whole project to 16 did the job..
Sorry for the lack of updates, been busy with non-3d work. Here's some pictures of a quick model of a ship I designed. By mimic12455 at 2011-10-16 By mimic12455 at 2011-10-16
Yes, and I have them set to the defaults. 16 units for translates. Its jumping way more than 16, its jumping like 100 at least, and its very fast and annoying.
[ QUOTE ] ...and it tells 16 units (Unreal Unit) is equal to 1 ft (real-world unit). [/ QUOTE ] There's your answer. Change your units setup so that 16 generic units = 1ft.
Check this out from Asus. $500 bucks and 16:10 (I hate 16:9). http://www.hardwarecanucks.com/forum/hardware-canucks-reviews/42204-asus-pa246q-proart-24-ips-monitor-review.html