of course. polysculpt or polymagus script, not sure which one had it in there. very fast as long as you're using max5 and beyond. since my max version doesn't have built-in (and useful) uv-relax, i use this prior to unwrapping and morph the mesh back into the original shape afterwards.
to tell you guys the truth, i actually get much better results using an oldschool light dome setup.. there are several scripts for this.. choose the one you like the best, but for some reason i find the light dome results seem to catch the details better than the skylight.
Ah okay, thanks. Are there any scripts available anywhere that add a manual alignment feature again? Update: I tried what you suggested, and it ended up looking worse. I mean, have an auto feature, sure, but I can't see the point in removing manual control?
The main problem of this tool for me is that it is a script. So Its not really intergrated into a modifier or something and work a bit "off". I want to test it more before judging but that the first thing I realized and annoyed me a bit. Besides that, it was superfast and cool so far A lot of toys to play with
have you maybe installed some script/plugin recently? i remember a similar issue with polyboost and .dds files. the trick was to re-enable the plugin in customize->plugin manager* *hopefully the right location. i have altered the menu structure on my install somewhat, so not sure on this.
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Level Designer Threewave Software is looking for a sharp, ambitious, visionary Level Designer to join our team. As an ideal candidate you will have at least 2 years experience in game design. You will be responsible for creating and developing single and multiplayer missions. As a successful incumbent you will contribute…