Pangaea Games is currently looking for artists to help on ReZort, a wave survival game based in a near-future thrill-seekers' resort established after a zombie outbreak. It will be an FPS with a photo-realistic style. Payment will be available as soon as funds are secured through crowdfunding. You will be paid for each…
Hey Polycount Peeps I´m pretty new here so I´ll start by introducing myself with my latest work, I´m a Digital FIlm Design Student ~ 4th Semester from Germany. I started working on this project a couple of weeks ago, our task was to model, texture and light a streetscene in day and night with vray. Since i always wanted to…
Hi, i finished my first environment piece for my portfolio and i wanted to share it on the forum. It took me 3 months working in the evening after my full time job and at this point i can certainly say that i learned a lot in every department from modeling to texturing and rendering, a great experience. Anyway enough…
I think you misunderstood my answer above. You don't texture it as one object. That wouldn't make any sense because you'd end up with the most low-resolution texture ever. But what you can do is bake a unique normal map, for large scale detail. Normal map allows to be scaled up extremely high. And then you tile tiling…
Smugglers Cove: Weigh Anchor and Hoist the Mizzen! We are excited to announce our entrance into the Unreal Engine space with the release of our Smugglers Cove assets on the Unreal Engine Marketplace. The pack contains 104 Unique pieces which include: - Pirate Ships - A Modular Fort - Tropical plants - Environment scans -…
To tack on to what zachagreg said, there's plenty of good content online for a helluva lot cheaper. Paid: Gianpetro Fabre for texturing. Simon Fuchs for advanced modeling and hard surface in maya and max/ zbrush as well as texturing in painter CGShrimp hard surface modeling in blender Artstation Learning: Joe Seabuhrs…
so to come back on a couple of the points made first is regarding having to get the full res LOD for the calculation, unless the silhouette is completely different from LOD - LOD then it wouldn't matter, if the lower LOD starts taking up too much for that res, then step it up to the next LOD. the second, regarding pushing…
Hey guys, I optimized down a bit more and I'm sitting at 10,900 tris for the primary frame Razorb: Thanks! Yeah, it's definitely on the higher end. Hoping this new optimized version is a bit more acceptable. Stradigos: You're spot on with portable idea! My main thought process behind that was that having modular blocks…
Most squares frames made of wood are made of multiple pieces like cyrid is saying. http://www.artgalleryframes.com/images/FDN665-MPG.jpg The only thing that wouldn't show up from making the seam where it would naturally occur is the slight darkness at the seam where the two parts meet from the wood stain buildup. These are…
The first things that jump out as needing some work; - The windows and door appear to be out-of-proportion with one-another, maybe it's just the orientation of the shot but it looks to me like the windows are either too big or the door's too small. - The corners of your house look a bit odd as there's no indication in the…