I'm not certain how to do the whole Polycount thing, as I'm new to Polycount as well as 3D. I hope that posting links to videos of my progress will suffice?
hi there polycount community, i'm looking for a 3d graphic artist to commission an animated model. i will use the model to partecipate the polycount dota2 contest. feel free to contact me at peppedilillo@gmail.com for further information. see you, peppe
I'm creating an anime/stylized 3rd person action game with a focus on boss battles. I'm looking for an experienced 3D character animator who can create a stylish and impactful set of attack combos and skills for the player character. These animations will be used to finish prototyping the feel of combat and push the game…
Thanks Avanthera! Going to move on to creating it in 3d now. I might continue this project into the 3D section of Polycount. Thanks all for the critiques and comments.
Hi polycounters, this is my first post but I have been following polycount for a while now. This is my second attemp in 3D animation, any critique is welcome. Software used 3ds Max plus the fun i had while making it ^^. https://youtu.be/X1rj6Y3v3Ng
Update 1 - Art Portfolio (Room for Improvement) - Hello everyone, I hope you are well. I have decided I wanted to come back on Polycount after being away for three years. Been fortunate enough to have a few 3D jobs in the past but been struggling to work at a professional standard. Lots of up and down moments doing art to…
Hi everyone! The polycounter in 3DS Max is a great tool, but it counts every polygon/triangle in the scene (or in your selection). However, I would need to count only the drawn polygons and not the back-culled ones. Usually I consider them being about 2/3 of the total polycount, but it's never a precise value. Does there…