I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Fun looking project. This is something you can just run wild on and have fun with. Your textures are killing it, you mention you're still woring on the diffuse, so my feedback will be mainly directed torwards that area.. Firstly, your overlay is too noisy dude. Check this out: This is a great example of what you should…
I think your wrinkles on the pants and jacket could use more refinement. I think the wrinkles are all too uniform size sharpness and frequency. Some areas of tension would help as well as some places with deeper more defined folds. Like this example, the areas that are tighter to the body have fewer and smaller wrinkles,…
Atm the moment, I typically unwrap the object like you have and paint in photoshop, switching between the two programs to see the texture update on the model. In terms of workflow I'll rough in some broad areas and the edges to understand how the UVs are reacting. From there it's just a matter of refining and tweaking. If…
Yeah, in a sense. I used to have the same sort of problem as you. I started refining things too early. You've gotta start with the planes first, man. Preferrably at a low-res stage. Progressively build up resolution as you want to add more and more detail. It's also helpful you define certain points on the head. Landmarks,…
I'm not sure what program your sculpting in, but definitely do not be afraid to hop around a bit. Like go into 3ds max and adjust things, then back to zbrush or mudbox and adjust etc. Each time you hop around it will get things refined and looking better (it does for me at least). The other thing that sometimes happens to…
Sharing WIP new updates on my project. I created custom concrete floor textures and modular concrete blocks, and refined the ambiance to strengthen the mood and overall atmosphere. Still polishing materials, lighting, and storytelling — more updates soo n.
First of all, cool model, love the style. What is it planned for? Onto the crits: The density of polygons is really erratic, for example there are more polygons in the lower lip than there are in the rest of the head. The entire bottom lip could be defined just as well with extremely less polygons, and could probably have…
What do you mean by that? Do you mean the other official slark weapons or the ones from my concept? I actually forgot to do that step when I refined the blade to make it easier on me. The original concept was number 6 with just colors defining each sections. Here is some variations that I made. Order I did it in is in…
awesome stoof! i agree with swampy, it does look like the other dude is takin it up the ass, intentional? (edit: nm, reread comments above) another possible method to refining your old work could be to go in and do it from scratch, as opposed to tweaking something that you know isnt as good as what you could do today. That…