Thanks for all the stuff guys! :D @igi Woah.. Some of these scripts sound crazy. I've got it bookmarked for the moment I get comfortable with modo. My muscle memory still wants to fight me with navigation :| @mantragora I start my computer science courses this coming semester, So I will be considering writing up my own…
Upcoming Changes to the Assault Bot -Change out Heat Gaurds -Refine the red part of the texture -Refine Material in UDk Aiming to look like the Marmoset Renders -Going to experment with pushing the Normal map -Firgure out a cooler way to Display XJ-92 and other ID codes on the Bot So thats whats coming down the pipe :D as…
At once place I worked the coders decided to shrink the textures without telling us. They played with shrinking, played with bit depth. "What have you done to the textures?" nothing... "You have...look..banding everywhere!" I can't see any banding... "Look, you've bloody done something!" Turns out they were downsampling to…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
hahaha...NO! Just like available models on Turbosquid and Crativecash wont replace the jobs of modelers. Auto-rigging system and scripts will help super small indie projects but for bigger professionnal works, an entitled specialized rigger who know his expressions, nodes and python will always be in top demands in the…
Thanks Guys, all great and good replies. Well I have been finding that UDK's mat editor is being quite limited and as much HLSL I know it doesn't quite cut into the things I would like to be doing. We have hit on some problems and not having access to source has troubled our team, we know the effect is theoretically…
Spark: Thanks for the compliment. The trick seemed to not quite work the next time around and i'm not to keen on eyeballing scale and placement so i'm still trying to find something i can to that's reproducable that will solve my problems at least for this .ztl ....... this is bringing back nightmares from Dom War with…
While I agree that working on something else for a bit (preferably something smaller and quicker, as to you can bang it out complete with polish before you end up fiddling and second guessing too much) can help when working on a large project, I just wanted to chime in and say knowing when and how to finish a project…
I'm taking the plunge from working with shaders in node based editors (like UDK's material editor) to writing code out by hand. It looks like I'm going to have to use GLSL because for various mysterious tech reasons (this is beyond my control). Is there any rendered out there that will let me load in GLSL shaders and…